An
appearance is a set of parameters that determines the ways how a model surface reacts to and
refracts light.
SOLIDWORKS Visualize uses Dassault Systèmes' Enterprise PBR Shading Model
(DSPBR) to closely replicate the realistic appearance of metal, glass, plastic, and
other surfaces.
DSPBR is a
material model for physically based rendering, supported by many renderers in the
3DEXPERIENCE platform.
To simulate the appearance of car paint, metal, emissive, textile, leather,
wood, glass, or plastic materials, select the appropriate Appearance Type.
The parameters for each Appearance Type are
organized into related
groups. You can work
with the parameters pertinent to the chosen material while ignoring extraneous
ones.
To simulate a different material, you can select the Basic Appearance Type to work with a common set of
parameters. You can also select the Enterprise PBR Shading
Model Appearance Type to see all the 30 parameters included with the
model.
See Appearance
Parameters for
details.
Legacy Appearances
You do not need to convert existing files to the DSPBR appearances.
You can continue working with files created with legacy appearance types or convert
them to the DSPBR types. New files must use the DSPBR
appearances.