If you select an applied appearance on a part in a model, and the appearance includes textures, then you can customize its texture mapping.
A texture is a bitmap image that you apply to the surface of a 3D object to give it detail. Texture maps can be photographic images or procedural textures. You can apply them in each of the appearance channels of an object using a variety of mapping or projection methods. A procedural texture is a texture map that is generated by a mathematical function, rather than a real-world bitmap image projected over the surface of an object.
You can customize texture mappings in the following ways:
- Visually with the texture
manipulator or
transform manipulator.
- Numerically using basic UV mapping or advanced mapping.