You can create appearances using Physically Based Rendering (PBR)
materials.
PBR materials natively support
sets of PBR texture maps that use the Metallic/Roughness or the Specular/Glossiness
workflow.
-
In the Palette, in the Appearance
tab, click .
-
For Appearance Type, select PBR
Material.
-
In the Texture subtab,
select a texture map such as Color,
Metallic, Roughness, or Bump.