You can use interpolation to simulate motion between key points in which there is a continuous value that changes at the end key point. You cannot use interpolation if you are simulating jumps in motion.
For example, you can use interpolation to approximate motion using:
- Visual properties
-
View orientation
-
Component position and rotation
-
Mate values:
- For distance mates, modify the distance at key points.
-
For angle mates, modify the angle at key points.
-
For path mates, modify the path specification at key points.
You must apply a motor
, force
, or gravity
to move mates through key points.
- Explodes and collapses
-
Light and camera properties
Using the interpolation method is useful for view orientation changes, to avoid abrupt changes in motion.
Video: Interpolation Modes - Color Change