A mate primitive is a mate that constrains at most two degrees of freedom. By replacing a mate with a mate primitive, you can remove redundant constraints on a component by limiting degrees of freedom on the component one at a time.
When trying to minimize constraints on a model to reduce redundancies, first try to place rigid components into rigid groups, and replace formed hinges with hinge mates. To further reduce constraints on the model, try substituting mate primitives for other mates.
The following table displays the number and type of degrees
of freedom constraints applied by a mate primitive on a component.
Mate Primitive |
Number of Degrees of Freedom
Constrained |
Mate Selections |
Point-to-Plane |
1 Translational |
Point coincident with a
plane |
Point-to-Line |
2 Translational |
Point coincident with a line
|
Perpendicular |
1 Rotational |
Line perpendicular to a
line |
Parallel Axis |
2 Rotational |
Line parallel to another
line |
Line-to-Plane |
1 Translational
1 Rotational
|
Line coincident with a plane
|
Substituting mate primitives is a manual process and
requires detailed understanding of the intended motion. Orient the mate primitives
properly to optimize the constraint reduction.
For example, you can mate a slider with a square rod by creating a pair of plane-to-plane coincident mates that each reference one of the two perpendicular faces of the rod. This plane-to-plane mate introduces a redundant constraint because both faces are constraining rotation about the axis of the rod.
If you substitute a line-to-plane type mate primitive for one of the plane-to-plane coincident mates, there is no mate redundancy.
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