The MotionManager design tree includes:
- Orientation and Camera Views
options
- Lights
and
Cameras
folder
- Component entities that appear in the SOLIDWORKS FeatureManager design
tree
- Simulation elements like motors, forces, or springs
Orientation and Camera Views
You can rotate, zoom, or pan the entire model during an animation. Right-click
Orientation and Camera Views
to access the following
options:
 |
Disable Playback of
View Keys |
Prevents the model view from changing while you edit
or playback the animation. |
 |
Disable View Key
Creation |
Locks the animation. Changes to the model using
rotate, zoom, or pan are not saved as key frames to the
animation. |
|
View Orientation |
Specifies the orientation. Available when
Disable View Key Creation is
cleared.
|
 |
Camera View |
Defines the view through a camera. Available when Disable View Key
Creation is
cleared
and a camera is
added
|
Examples with Disable Playback of View Keys
You can change model orientation during playback. If you do not disable playback of view
keys, the model moves as defined by the view keys that you create.
- Disable Playback of View Keys is
cleared. When you move the model at a view key
using
rotate, zoom, or pan, the model returns to the original view key in the
animation when you finish moving the model.
Video: Disable Playback Option is Cleared
- Disable Playback of View Keys is
selected. When you move the model
using
rotate, zoom, or pan, the animation continues from the final view key in the
animation when you finish moving the model.
Video: Disable Playback Option is Selected
Examples with Disable View Key Creation
When
you define component motion in key frames, you can rotate, zoom, or pan the model to
access the component. To move only the component, lock the view by selecting
Disable View Key Creation. Movements to the model are
not saved as a key frame to the animation.
- Disable View Key Creation is cleared.
If you reorient the model while the timeline is on a view key, the animation
captures the changes in the view key.
In this example, the
original animation is a single rotation. You rotate and zoom the model while
on a view key, and the animation captures the orientation changes.
Video: Disable View Key Creation Option is Cleared
- Disable View Key Creation is
selected. While the timeline is on a view key, changes to the model orientation
do not affect the view key. The original animation at the view key does not
change.
In this example, you rotate and zoom the model,
but the animation does not capture the orientation changes.
When you rotate, zoom or pan, the pointer icon changes to
indicate that the orientation is not changing in the animation.
Video: Disable View Key Creation Option is Selected