Example of Applying a Textural Appearance

A model must have a textural appearance applied to it before you can create 3D Texture features.

You can use any type of image or mapped textural appearance to create 3D Texture features. Grayscale heightmap images are preferred. You cannot use decals to create 3D Texture features.

To apply a textural appearance

  1. Open the model. In this example, you start with a sample model of a spray gun.
  2. In the DisplayManager , click View Appearances .
  3. On the View Appearance tab, drag an image to use as the texture onto the handle's face. In this example, we use this image .
  4. Under Sort order, right-click the image name and click Edit Appearance.

  5. In the PropertyManager, click Advanced.
  6. On the Mapping tab, specify the options for Mapping and Size/Orientation to adjust the fit of the appearance and click .

    Try to fit the textural appearance so all the circles are within the handle boundary and do not intersect the surrounding edge. You do this to create a closed, watertight model that you can 3D print.