You can map textures on the selected model, group, or part.
Mode
Options depend on
the selected
Mode.
UV |
Uses UV coordinates present on
the part for mapping. UV coordinates are retained during import for
most CAD formats that support UV mapping. |
Box |
Uses a box projection.
Manipulate Texture
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Fit to Part
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Set to World Scale
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Planar |
Projects a flat texture plane
normal to the X, Y, or Z-axis.
Planar X
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Planar Y
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Planar Z
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Manipulate Texture
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Fit to Part
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Set to World Scale
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Spherical |
Warps the texture image into a
spherical shape and projects it onto a surface. |
Radial |
Projects the texture as a
circular plane, like a circular version of Planar mode. |
Cylindrical |
Projects the texture as a
cylinder standing up (Y-direction). |
Perspective |
Maps the texture from the current
camera angle so that it maps perfectly, but only from the current camera.
Manipulate Texture
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Fit to View
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Transform
Provides parameters for numerically translating, rotating, and
scaling the texture.
Not available for UV mode
and Perspective mode.
Position
XYZ |
Translates the selected item in
three-dimensional space. |
Rotation
XYZ |
Rotates the selected item in
three-dimensional space. |
Scale
XYZ |
Scales the selected item by axis
in three-dimensional space. |
Scale
All |
Scales the selected item
proportionally in three-dimensional space. |
Displacement
Provides control
of displacements.
Displacement
Density |
Specifies the maximum length of
the edge of a subtriangle. Higher values result in smaller triangles
and better quality. |
Apply to
Geometry |
Applies to the model the changes
you make in Displacement
Density. |