You can apply various advanced
options. For example, you can edit and rebuild normal vectors, set preview options, and
apply baked lighting.
Options
Corner Radius
|
Adds a visual fillet or radius to
parts with hard edges for visualization purposes. The edge produces
a more realistic highlight without requiring a modeled
radius. |
Symmetry
|
(Available when a part is selected.) Mirrors the selected object across the specified axis. This is useful for symmetric objects because you can import half the object (half the number of triangles) and instance their symmetric data. Specify an axis of symmetry:
|
Part/Normals Control
(Only available if a part is selected.)
Options in this section let you edit and rebuild the normal vectors
on the selected part.
This process often solves flipped normals and badly formed normals that are
common in SketchUp files and lesser quality data.
Rebuild Normals
|
Rebuilds and optimizes the entire part mesh,
destroying and recreating all normals in the process.Select one of the following modes:
Faceted
|
Rebuilds normals with hard edges between the
polygons. Set the Angle to choose how sharp of an edge
to maintain.
|
Smooth
|
Rebuilds normals with a blended joint between
polygons, yielding a softer surface
description.
|
Rebuild
Normals destroys texture coordinates,
removing any custom texture mapping that may have been
imported. This mapping is visible if you select UV mode in the Texture section of the
Appearance tab.
|
Repair Normals
|
Tries to repair existing normals
without modifying the original vertices. The
Faceted and
Smooth modes do not have any affect
when you select Repair Normals. The
result is always smooth.
Texture
coordinates are not affected.
|
Select Part to Split |
Lets you extract individual surfaces from the part
for greater flexibility with appearance assignment or animation.
|
Preview Options
These settings only take effect when the Viewport mode is set to
Preview and a model is selected.
The following options are available in both SOLIDWORKS Visualize Standard and SOLIDWORKS Visualize Professional.
Enable Floor Shadows
|
Shows/hides floor
shadows that are generated in real time from the HDR environment
image. You can control the intensity of the shadows with Shadow Intensity in the Scenes
tab of the
Palette. |
Show Wireframe
|
Shows/hides the tessellated polygons
in the selected part or model. Wireframe is a shading method in
which a grid of lines represents the basic contours of the
underlying model. This mode helps you see faces and surfaces that
are hidden by overlying geometry. |
The following options are available only in SOLIDWORKS Visualize Professional:
Reflect Other Models
|
The
selected model reflects other models in the scene, with some impact
to performance. |
Reflect in Other Models |
The selected model is reflected
in all other models in the scene. This option complements the
Reflect Other Models
option. |
Visibility |
Controls the directional culling
(selective removal from rendering) of one side (front or back) of
the selected part mesh. How culling is
performed depends on how the normals are aligned in the
part.
All
|
Culls nothing.
|
Clockwise
|
Usually culls the backside of the
mesh.
|
Counter Clockwise
|
Usually culls the front side of the
mesh
|
|
Baked Lighting
Available only in SOLIDWORKS Visualize Professional.
Available only when a root, group, or part is selected.
While in Preview render mode, you can still
see most objects with high-quality lighting baked in.
To use baked lighting:
- Click
.
- Select the parts to be realistically lit.
- Use Vertex or Texture lighting to bake raytraced lighting
into the selected parts.
Enable Baked
Lighting |
Shows/hides baked lighting without
removing it from the selected parts. |
Vertex |
Calculates ambient occlusion and applies the
results to each vertex in the selected parts. This technique works
well for high-polygon models. Options:
Accurate
|
Uses the color, intensity, and direction of light from
the HDR environment image for accurate results.
|
Approximate
|
Calculates baked lighting based on the occlusion of
other parts and objects in the scene.
|
|
Texture |
Calculates ambient occlusion and applies the results
to a texture, which is then mapped onto the selected parts. This
technique works for simple geometry only. Options:
Normal/High
|
Normal generates
a baked texture of 256x256 pixel resolution. High generates a baked
texture of 1024x1024.
|
Accurate/Approximate
|
Accurate uses a
more accurate but slower algorithm. Approximate uses a
faster but less accurate algorithm.
|
|
Approximate Shadow
Intensity |
Controls the intensity of generated shadows if you
selected Approximate. |
Remove Baked
Lighting |
Removes baked lighting from selected
parts. |
Tessellation
(Available only when you select a part in a model that was imported
from geometry that needs tessellation.)
Lets you retessellate the selected part.
Select the part to retessellate, set the tessellation value, and
click Re-Tessellate.
If you select a part that was in a model imported from pre- tessellated geometry,
such as .obj, Tessellation is not
available.
To retessellate a part when the original model (before import) is no
longer in the same relative location to the SOLIDWORKS Visualize project file, use the Original Source option to relocate and reimport the model.
Any NURBS-based original CAD files can be retessellated. Polygonal
CAD files cannot be retessellated. File extensions that support tessellation:
.sat |
.CATPart |
.par |
.sab |
.iam |
.asm |
.asat |
.x_t |
.psm |
.asab |
.xmt_txt |
.stp |
.model |
.x_b |
.step |
.exp |
.xmt_bin |
.wire |
.session |
.prt |
.iges or
.igs |