You can map textures on the selected
model, group, or part.
Mode
Options depend on selected Mode.
UV |
Uses UV coordinates present on the part for mapping.
UV coordinates are retained during import for most CAD formats that
support UV mapping. |
Box |
Uses a box projection.
Manipulate Texture
|
|
Fit to Part
|
|
Set to World Scale
|
|
|
Planar |
Projects a flat texture plane normal to the X, Y, or Z-axis.
Planar X
|
|
Planar Y
|
|
Planar Z
|
|
Manipulate Texture
|
|
Fit to Part
|
|
Set to World Scale
|
|
|
Spherical |
Warps the texture image into a spherical shape and
projects it onto a surface. |
Radial |
Projects the texture as a circular plane, like a
circular version of Planar mode. |
Cylindrical |
Projects the texture as a cylinder standing up
(Y-direction). |
Perspective |
Maps the texture from the current camera angle so that it maps perfectly, but only from the current camera.
Manipulate Texture
|
|
Fit to View
|
|
|
Transform
Provides parameters for numerically translating, rotating, and
scaling the texture.
Not available for UV mode and
Perspective mode.
Position
XYZ |
Translates the selected item in 3D space. |
Rotation XYZ |
Rotates the selected item in 3D space. |
Scale XYZ |
Scales the selected item by axis in 3D space. |
Scale All |
Scales the selected item proportionally in 3D
space. |