Object Manipulation Tools

The Object Manipulation Tools display the transform manipulator to let you visually move, scale, or pivot (rotate) a model. You can also manipulate the projections that you use in texture mapping modes.

Transforming refers to moving models in 3D and rotating around all three axes. The tranform manipulator lets you move an object in two ways: using the handles to move in one dimension or using a plane to move in two dimensions.

Hover over the Object Manipulation Tools to display the following tools.

Holding Shift while moving and manipulating the controls of a manipulator engages snapping behavior. Snaps occur at .25 meter intervals in the scene in case of translation, 15 degree increments in case of rotation, .25x in case of scale and to bounding box centers, corners midpoints and edges in case of pivot point manipulation.
To use the transform manipulator:
  • If the Selection Tool is in Model mode, this tool displays the transform manipulator for visually transforming models and displays the Models tab for numerically transforming models.
  • If the Selection Tool is in Appearance mode, this tool displays the texture manipulator for visually mapping textures onto parts in models and displays the Appearance tab for numerically mapping textures.

Action Description Example
Move the model Select an axis and drag to move the object along that axis. Use the green, red, or blue planes to move the objects in those planes.
Rotate the model Select a ring around an axis and drag to rotate the object around the axis.
Scale the model Select a red, green, or blue cube to scale the object along that axis. Use the yellow cube to scale uniformly.
If you right-click and drag the center yellow square of the move manipulator, the selected object “sticks” onto any other object you drag it over. For example, you can use this feature to place an object on a table. It uses the selected object's pivot point as its base, so moving the pivot to the bottom of the bounding box is recommended.

See Using the Transform Manipulator.

Pivot Manipulator

The pivot point is the center of rotation for an object.

The pivot manipulator works the same as the move manipulator, but specifically adjusts the pivot point of the selected object. You can change the pivot point to anywhere within the bounding box. To quickly snap the pivot point to the edges of the bounding box, press Ctrl and drag an axis. A small blue dot appears in the Viewport, overlaying the model to indicate where the pivot point can be snapped to.

To locate a model's pivot point on the model surface, hold the Ctrl key. A small blue dot that appears in the Viewport, overlayed on top of the model, shows where you can snap the pivot location.

Absolute

When selected, transforms are relative to a copy of the world axis at the pivot point of the model.

When cleared, transforms are relative to the model's local axis and pivot point.

Keyboard Shortcuts

Keyboard shortcuts provide quick access to functionality without using the transform manipulator. See Keyboard shortcuts for the transform manipulator.