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Change Beam to Solid Body and Back Example (C#)

This example shows how to change a beam to a solid body and then back to a beam.

//---------------------------------------------------------------------------

// Preconditions:

// 1. Add the SOLIDWORKS Simulation as an add-in (in SOLIDWORKS, click 

//    Tools > Add-ins > SOLIDWORKS Simulation > OK).

// 2. Add the SOLIDWORKS Simulation primary interop assembly as a reference

//    (in the IDE, click Project > Add Reference > .NET > 

//    SolidWorks.Interop.cosworks > OK).

// 3. Open the Immediate window.

// 4. Ensure that the specified part exists.

//

// Postconditions: Examine the the Immediate window to verify

// that beams were converted to solid bodies and then back to beams.

// You can also expand and examine the Simulation Study tree to verify the

// macro.

//

// NOTES: Because the part document is used elsewhere, do not save changes. 

//-------------------------------

using SolidWorks.Interop.sldworks;

using SolidWorks.Interop.swconst;

using SolidWorks.Interop.cosworks;

using System;

using System.Diagnostics;

namespace BeamToSolidSolidToBeamCSharp.csproj

{

    partial class SolidWorksMacro

    {

        public void Main()

        {

            CosmosWorks COSMOSWORKS = default(CosmosWorks);

            CwAddincallback COSMOSObject = default(CwAddincallback);

            CWModelDoc ActDoc = default(CWModelDoc);

            CWStudyManager StudyMngr = default(CWStudyManager);

            CWStudy Study = default(CWStudy);

            CWBeamManager BeamMgr = default(CWBeamManager);

            CWBeamBody BeamBody = default(CWBeamBody);

            CWSolidManager SolidMgr = default(CWSolidManager);

            CWSolidComponent SolidComponent = default(CWSolidComponent);

            CWSolidBody SolidBody = default(CWSolidBody);

            int nbrBeamBodies = 0;

            int beamBodyType = 0;

            int errors = 0;

            int warnings = 0;

            int errCode = 0;

            int j = 0;

            int nbrSolidComponents = 0;

            int nbrSolidBodies = 0;

            int k = 0;

 

            //Get the SOLIDWORKS Simulation object

            COSMOSObject = (CwAddincallback)swApp.GetAddInObject("SldWorks.Simulation");

            if (COSMOSObject == null) ErrorMsg("No CwAddincallback object");

            COSMOSWORKS = (CosmosWorks)COSMOSObject.CosmosWorks;

            if (COSMOSWORKS == null) ErrorMsg("No COSMOSWORKS object");

            //Open and get the active document

            swApp.OpenDoc6("C:\\Users\\Public\\Documents\\SOLIDWORKS\\SOLIDWORKS 2017\\Simulation Examples\\Beams\\Beam_Truss.sldprt", (int)swDocumentTypes_e.swDocPART, (int)swOpenDocOptions_e.swOpenDocOptions_Silent, "", ref errors, ref warnings);

            ActDoc = (CWModelDoc)COSMOSWORKS.ActiveDoc;

            if (ActDoc == null) ErrorMsg("No active document");

            //Get the study

            StudyMngr = (CWStudyManager)ActDoc.StudyManager;

            if (StudyMngr == null) ErrorMsg("No CWStudyManager object");

            StudyMngr.ActiveStudy = 0;

            Study = (CWStudy)StudyMngr.GetStudy(0);

            if (Study == null) ErrorMsg("No study at that index");

 

            //Get and set beams to solids and solids to beams

            Debug.Print("Beams...");

            BeamMgr = (CWBeamManager)Study.BeamManager;

            nbrBeamBodies = BeamMgr.BeamCount;

            Debug.Print(" Number of beams: " + nbrBeamBodies);

            BeamBody = null;

            //Convert beams to solid bodies

            for (j = 0; j <= (nbrBeamBodies - 1); j++)

            {

                BeamBody = (CWBeamBody)BeamMgr.GetBeamBodyAt(0, out errCode);

                if (errCode != 0) ErrorMsg("No beam body");

                Debug.Print("   Name of beam body: " + BeamBody.BeamBodyName);

                beamBodyType = BeamBody.BeamType;

                if (beamBodyType == 0)

                {

                    BeamBody.ConvertToSolidBody();

                    Debug.Print("     Beam converted to solid body");

                }

                BeamBody = null;

            }

            Debug.Print(" ");

 

            // Convert solid bodies to beams

            Debug.Print("Solid components and bodies...");

            // Get solid bodies and components

            SolidMgr = (CWSolidManager)Study.SolidManager;

            if (SolidMgr == null) ErrorMsg("No CWSolidManager object");

            nbrSolidComponents = SolidMgr.ComponentCount;

            Debug.Print(" Number of solid components: " + nbrSolidComponents);

            for (j = 0; j <= (nbrSolidComponents - 1); j++)

            {

                SolidComponent = (CWSolidComponent)SolidMgr.GetComponentAt(j, out errCode);

                if (SolidComponent == null) ErrorMsg("No solid component");

                Debug.Print("   Name of solid components: " + SolidComponent.ComponentName);

                // Get solid bodies

                nbrSolidBodies = SolidComponent.SolidBodyCount;

                Debug.Print("     Number of solid bodies: " + nbrSolidBodies);

                for (k = 0; k <= (nbrSolidBodies - 1); k++)

                {

                    SolidBody = (CWSolidBody)SolidComponent.GetSolidBodyAt(0, out errCode);

                    if (errCode != 0) ErrorMsg("No solid body");

                    Debug.Print("       Name of solid body: " + SolidBody.SolidBodyName);

                    SolidBody.ConvertToBeamBody();

                    Debug.Print("         Solid body converted to beam");

                    SolidBody = null;

                }

            }

        }

        private void ErrorMsg(string Message)

        {

            swApp.SendMsgToUser2(Message, 0, 0);

            swApp.RecordLine("'*** WARNING - General");

            swApp.RecordLine("'*** " + Message);

            swApp.RecordLine("");

           

        }

        /// <summary>

        /// The SldWorks swApp variable is pre-assigned for you.

        /// </summary>

        public SldWorks swApp;

    }

}



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