General
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CGMMetafileName
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Specifies the name of the Computer Graphics Metafile (CGM)
metafile. For details, see CGM options in the
Technical Illustration - Options page. |
CalloutAutoSize |
Specifies a size for callouts automatically. |
Primitive Offset (%)
|
Specifies the distance that disc and square primitives are
shifted forward relative to other geometry actors to avoid color
conflicts (Z-fighting). Specify the offset as a percentage of
the disc radius and square half-diagonal length.
|
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0% |
3% |
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ShowCalloutExponentX1 |
Displays quantities of 1 as callout quantity exponents. For
details, see the Quantity exponent callout
property. |
UpdateViewsWithSelectedAssemblies
|
Lets you use the Update Views with Selected
Actors command on the toolbar of the
Views pane to update selected views
according to the changes performed on selected assemblies. For
details, see Update a View. |
Selection |
HighlightColorIntensityFactor |
Specifies the amount of highlight shading. Accepted values range
between 0.00 and 2.00. For details, see Selection: Color intensity highlight
property. |
HighlightHiddenEdges |
Displays hidden edges when an actor is highlighted. For details,
see Selection: Show hidden edges highlight
property. |
SelectionColorIntensityFactor |
Specifies the amount of selection shading. Accepted values range
between 0.00 and 2.00. For details, see Selection: Color intensity selection
property. |
SelectionHiddenEdges |
Displays hidden edges when an actor is selected. For details, see
Selection: Show hidden edges selection
property. |
Input - Import |
IO3dxmlImportOnlyLeafGeometries
|
Imports only leaf geometry from 3DXML files. To also import
geometry on intermediate groups, clear this option. Typically,
intermediate geometry are navigational representations (NavReps),
but they can also be real geometry. |
IOIdentifierType
|
Specifies how Composer generates GUIDs for geometry actors:
-
0 - Generates random, unique 32-byte
IDs (for example: "805fb301f8f12ca6").
-
1 - Uses geometry names. IDs remain
the same during subsequent imports as long as the names in
the CAD system do not change. Unless required for backward
compatibility, use 2 for better
performance.
-
2 - Uses geometry names, encrypting
names longer than 16 characters. GUIDs are always 16
characters or fewer, resulting in smaller Composer files and
improved performance.
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IOImportCurvesStayOnTop
|
Specifies that curves, wires,wireframe and
construction geometries (construction lines, construction circles
and construction threads) are imported as staying on top. |
IOImportGeometriesAsTriangleStripSet
|
Rearranges tessellation triangles during import to reduce
tessellation size in memory and improve render performance. This
optimization applies to SOLIDWORKS
and 3DXML formats only. For 3DXML only, clear this option to disable
the optimization, which can improve load times. Clearing this option
has no effect on SOLIDWORKS
files; the optimization is always performed. |
IOImportPointsStayOnTop
|
Specifies that points and construction points are imported as
staying on top of the geometry.
|
IOSWImportAppearance |
Imports all appearances in SOLIDWORKS files. You
can also set this option in the
dialog box. On the
SOLIDWORKS tab, in the Options section,
select Import SOLIDWORKS appearance. This
option is selected by default. |
IOSWImportBOM
|
Imports part and assembly BOMs in SOLIDWORKS
files. After import, you can access and edit all the BOM properties
in Composer. You can also set this option in the
dialog box. On the
SOLIDWORKS tab, in the Options section,
select Import SOLIDWORKS BOM. This option is
selected by default. |
IOSWImportCloneSamePartInstances
|
When importing SOLIDWORKS files, all instances of a
given part will be viewed and converted as clones. Clear this
option if you want independent geometries created for each
instance of a given part. Note that this increases the file
size.
|
IOSWImportConfigurations |
Saves configurations with the Composer file. |
IOSWImportDecals |
Imports decals from the SOLIDWORKS file to the
Composer file. |
IOSWImportEnvelope
|
Imports all the SOLIDWORKS assembly envelopes.
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IOSWImportExplodeViews
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Imports all exploded, saved, and named views in
SOLIDWORKS files. This option is available for all three Open
options: Open, Merge into the
current document, and Merge into a new
document. You can also set this option in the
dialog box. On the
SOLIDWORKS tab, in the Options section,
select Import SOLIDWORKS Exploded Views and Saved
Views. This option is selected by default. In the
Views pane, the Views
tab displays the saved and named views and the steps of the exploded
views.
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IOSWImportGraphicData
|
Imports default model tessellations (graphic
representations) from SOLIDWORKS files instead of performing
complete translations, thereby improving load times. Because
tessellations are not recomputed, Refinement
settings are ignored.
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Output |
IODeleteEmptyGroups |
When empty groups exists in the assembly tree because they
contain hidden elements, such as construction geometry or sensitive
IP information, removes these empty groups from the assembly tree at
import. |
BOM table
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BOM.Filter
|
Specifies the default state for Show
Visible Actors Only on the BOM pane, 0=disabled and
1=enabled. For other property descriptions, see
BOM Table Properties.
|
Viewport |
GenerateOutlineForHiddenActor |
Specifies whether or not hidden actors should be
outlined by the render mode. By default, this option is selected and
outlines are generated for hidden actors (as well as for visible
actors). To ensure that outlines are not generated for hidden
actors, clear this option. For more information on render modes
and outline styles, see Render Tab.
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