- ActiveX:
- Microsoft technology that enables third-party applications in Microsoft Office documents, Web pages, or other software (such as PLM applications).Composer Player ActiveX lets you see and interact with Composer files.
- Actor:
- Composer objects that appear in your 3D scenes: geometry, collaborative actors, Digger, and so on.
- Anchor:
- Small red squares or white circles on actor extremities that let you resize and move collaboration actors.
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Animation mode:
- Mode in which actors are animated.
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Annotations:
- Collaborative actors, such as labels and callouts, that describe geometry actors.
- API:
- Application programming interface. A set of methods that let two applications communicate.Composer Player ActiveX API lets you design Web pages, PowerPoint presentations, or third-party software that interact with Composer content.
- Assembly branch:
- Parent in a hierarchical relation.
- Assembly leaf:
- Child in a hierarchical relation.
- Bounding box:
- Imaginary parallelepiped volume that bounds a 3D actor.
- Collaborative actors:
- Composer objects that enhance your CAD models, such as annotations, markup, and measurements.
- Coordinate system:
- A set of planes used to assign Cartesian coordinates to actors.
- Geometry actors:
- Composer objects that represent the parts, assemblies, and components that comprise your CAD model.
- Gizmo:
- A graphic object that lets you manipulate actors in 3D. A gizmo typically, but not always, appears on actor pivots.
- Global frame:
- Origin frame of your scene.
- HLR:
- Hidden line removal. A view mode in which all model edges that are not visible from the current camera angle are removed from the display.
- Key:
- Represents an animation step created when changing properties.
- Local frame:
- Frame in which the actor's position is fixed.
- Marker:
- Chapter of the animation.
- Memo3D:
- An .smg file, which is composed of:
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smgGeom: The geometry of the model.
- smgXml: Enrichments such as animation, collaboration actors, properties, and views.
- Resource files: Linked files, maps, and so on.
- Mode:
- A persistent Composer tool (such as translation or rotation) or behavior (such as animation and view modes). You can often exit a mode by pressing the
Esc key.
- Model:
- 3D representation of an object produced by computer-aided design (CAD) software such as CATIA and SolidWorks.
- Neutral properties:
- Default properties of an actor initially defined by the data that you import from the CAD system and your Composer settings. You can modify and restore neutral properties.
- Package:
- Auto-executable Composer file.
- Pivot:
- Point from which actor movement is computed. A pivot object, called a gizmo, helps you move the actor. The pivot and the local frame are located at the same place.
- Properties:
- Composer actor attributes (such as size, color, opacity) that you view and modify in the Properties pane. Geometry actors, collaborative actors, and the viewport all have properties.
- Raster image:
- 2D bitmap image that might use a compression algorithm.
- Root:
- Top level of your assembly tree.
- Scene:
- All 2D and 3D actors visible in the viewport (models, annotations, ground, and so on).
- Vector image:
- 2D image in which shapes are described in their mathematical form. Lets you move and change object appearances and positions in a post-processing piece of software.
- View:
- A snapshot of your scene properties that you can save and restore at any time.
- View mode:
- A mode in which you can modify actor properties and positions without altering animations.
- Viewport:
- 3D display area of the Composer window where you navigate your scenes.
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