Make Rigid |
Available for static,
frequency, buckling and nonlinear studies. The solid body cannot
deform but can move (translate or rotate). Displacements are
computed but results for strains and stresses are not computed.
However, its contact interactions are considered in simulation.
This option toggles back to Make
Deformable. |
Fix |
Available for static,
frequency, buckling and nonlinear studies only. The solid body
can neither move nor deform. Since the entire body is not
allowed to move, it is effectively made rigid as well. A fixed
body can still transfer contact interactions to touching parts.
The option toggles to Float. Treating a solid
body as rigid can introduce errors in simulation. See When
to Define a Rigid Body for details.
To fix a portion of a body, use
the Fixed Geometry
option in Fixture
PropertyManager.
|
Float |
The body can move to the
extent allowed by its fixtures and connections to other parts. A
floating body might be either rigid or deformable depending on
the Make Rigid/Make
Deformable setting. |