You can
move,
rotate, and scale
various
assets in a project using
numerical transforms or
the
transform
manipulator.
The manipulator enables faster visual changes, though it may be less precise compared to
numerical transforms.
All transforms are relative to pivot point of the model. The pivot point
of the model is determined by the external modeling software used to create the model.
In the transform manipulator, if you select Absolute, transforms
are relative to a copy of the world axis at the pivot point of the model. If you clear
Absolute, transforms are relative to the model's local axis
and pivot point.