Appearances Tab

The Appearances tab of the Palette provides you with the options discussed in this section. When you select an appearance on a model, the appearance is highlighted in orange.



Appearances Tree

Every appearance in a project is listed in the Appearances tree near the top of the Appearances tab.

In the list at the upper left of the tab, select the display option to use.

To select an appearance and display its parameters, click its name or icon in the Appearances tree.
You can double-click a part in the viewport to select its appearance in the Appearance tree, where you can edit it.

To apply an appearance to a part in a model in the 3D Viewport, drag the appearance from the Appearances tree onto the part.

If you drag an appearance and hover over a part while holding the left mouse button, you see a preview of the appearance. When you release the left mouse button, the appearance is applied.

When you click the Appearances tab, the Selection Tool (main toolbar) changes to Appearance mode.

Appearance Parameters

When you select an appearance in the Appearance tree (or select an appearance on a part in a model), the parameters defining the appearance appear in the Appearance tab of the Palette. The parameters that appear depend on the type of the selected appearance (for example, glass, metal, or leather). Different parameter values for the same type of appearance produce variations within the type (for example, silver versus gold).

You cannot create new types of appearances, but you can edit the values of appearance parameters to create unique variations within each type.

The parameters are divided among the General, Texture, and Texture Mapping subtabs. See Appearances for details.