The Models tab of the Palette has options for
selecting and transforming models and their parts.
Model Tree
The model tree is near the top of the Models
tab in the Palette. It contains
the names of the models in the scene and the parts within each model.
- In the list near the top of the Models tab,
select the model set containing the models you want in the scene.
Next to the model name, click
to access the controls to
duplicate
, add
, or rename
the model.
- A model set is a collection of one or more 3D
objects.
- Different model sets are separate, except when several
sets contain the same model.
- A given model set can be part of a custom
configuration, but not part of the base configuration.
- To select a model and display its parameters in the
Models tab, do one of the following:
- In the model tree of the Models
tab, select the model.
- Click
, and select the model
in the scene.
When you click the
Models tab, the Selection
Tool automatically changes to
Model mode.
When you select a model, it is outlined in
yellow.
- To select a part and display its parameters in the
Models tab, do one of the following:
- In the model tree of the Models
tab, select the part.
- Click
, and select the part
in the scene.
When you select a part, it is outlined in blue.
- When you select a group, it is outlined in purple.
Object Parameters
Select a model, its root, or one or more of its parts to display and modify their parameters. A root node is a group of parts that you can move separately from the rest of a model – with the movement relative to a pivot point.
Parts have some parameters that entire models do not, and vice versa. Some parameters apply to parts and models.
The root node in a model has the same parameters as other groups.
The parameters are divided among the General, Transform, Texture Mapping, Advanced, and Physics subtabs.