General |
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Name |
Displays the name of the selected environment. |
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Background Type |
Shows/hides the environment
image. Even when hiding an HDR environment image, the image still
radiates light into the project and reflects off shiny surfaces.
When you hide an environment image and a backplate, the background
color is defined by the Background Color
parameter in the Scenes tab. |
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Background Color |
Determines the background color of
the 3D Viewport outside the environment sphere. Click the color to
choose a new color. |
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Refract Background |
For objects with solid-transparent appearances,
refracts the background color or backplate instead of the
environment. See Rendering Solid-Transparent
Appearances for more details. |
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Brightness |
Specifies the luminance. Higher values increase brightness; lower values decrease it. Changes are made in real time. |
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Rotation |
Rotates the environment, which changes the direction
of light radiated by the environment image. Rotation is in degrees. |
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Resolution |
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Advanced |
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Tone Mapping |
- Brightness. Sets the luminance. Higher values
increase brightness; lower values decrease it. Changes are
made in real time.
- Gamma. Sets the
contrast and brightness. Higher values decrease contrast and
increase brightness; lower values increase contrast and
decrease brightness. Changes are made in real time.
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Transform |
- Flatten Floor. Flattens the floor of an
environmental sphere. HDR images are spherical by default,
with the equator corresponding to the imaginary level of the
floor. Flattening the floor converts the environment sphere
to a half-sphere. The image is remapped to the resulting
half-sphere and the bottom becomes a visible floor
- Flip Horizontal.
Flips the environment image horizontally (left/right) around
a vertical axis in the center of the image.
- Size (meters). Specifies the radius of the environmental sphere.
- Height (meters).
Vertically offsets the environment image relative to the
world origin.
- Rotation. Rotates the environment, which
changes the direction of light radiated by the environment
image. Rotation is in degrees.
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Ground
Shadow Catcher |
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Enable. Shows or
hides shadows. The software calculates the shadows that each
3D model casts on itself, on other models, and on the floor.
The increased number of calculations required to show
shadows can impact performance.
You can
specify the floor shadow to form from spot or point
lights only if a floor plane is present.
- Faded. Fades the ground floor, similar to
fading parts. This property makes the ground invisible while
still displaying reflections and shading of nearby parts.
This feature is supported only in Accurate mode.
- Shadow
Intensity. Lightens or darkens the
environment floor shadow.
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Reflection.
Specifies the level of caustics from a physical light source
on the artificial floor.
Caustics are
patches of intense illumination caused by the refraction
of light through a transparent object or the reflection
of light from a reflective surface. An example is the
shifting patterns of light and shade cast on the floor
of a swimming pool on a sunny day.
- Roughness. Specifies the level of shadows
from physical light sources on the artificial floor
- Advanced
Caustics (Global Setting). Enables advanced
algorithms used to replicate the effects of focused and
reflected light through solid translucent objects or
reflective objects.
For example, a glass
of water sitting on a table often casts an interesting
pattern of light around the glass. These patterns of
focused light are called caustics.
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Preview Options |
Show
Grid.
Shows or hides a grid in the XZ-plane. The grid
is visible only when Raytrace is off.
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Transform |
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Pick Target |
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Match Current
Camera |
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Transform |
The following transform options
let you numerically modify the lighting position:
- Position XYZ.
Translates the selected light in 3D space.
- Distance/Dolly.
Determines the distance between the selected light and the
look-at point.
- Longitude. Rotates
the selected light around the look-at point.
- Latitude. Moves the
selected light vertically.
- Twist. Tilts the
selected light left or right without moving its 3D
position.
You can also transform lights with the
transform manipulator.
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Follow |
Please select an
object to follow. |