Defining Local Contact

You must define a local contact between the bolt and eyebar before meshing the model. In this lesson, you use the automatic detection tool to let the program define the contact sets in the assembly.

  1. Explode the assembly to make face selection easier.
    In the FeatureManager design tree, right click quartereyebar and click Explode.
  2. In the Simulation study tree, right-click Connections and select Local Interaction .
  3. In the PropertyManager, under Interaction, select Automatically find local interactions.
  4. Under Components, for Select Components or Bodies, select the top level assembly icon QuarterEyeBar from the flyout FeatureManager design tree in the graphics area.
    The program automatically detects by default all contact sets between touching faces in the assembly. To let the software detect contact sets between non-touching faces within a given clearance, select Non-touching faces under Options.
  5. Click Find local interactions.
    The program detects two tentative local interactions under Results.

  6. Select one of the tentative local interactions.
    The two faces of the interaction set are highlighted in the graphics area.
  7. Under Results:
    1. For Type, select Contact.
    2. Select both interaction sets, and click Create local interactions .
  8. Click .
    Two local interaction sets appear under Connections .