You must define a local contact between the bolt and eyebar before
meshing the model. In this lesson, you use the automatic detection tool to let the program
define the contact sets in the assembly.
-
Explode the assembly to make face selection easier.
In the FeatureManager design tree, right click
quartereyebar and click
Explode.
-
In the Simulation study tree, right-click Connections
and select Local Interaction
.
-
In the PropertyManager, under Interaction,
select Automatically find local
interactions.
-
Under Components, for
Select Components or Bodies, select
the top level assembly icon QuarterEyeBar from the flyout FeatureManager design
tree in the graphics area.
The program automatically detects by default all contact
sets between touching faces in the assembly. To let the software detect
contact sets between non-touching faces within a given clearance, select
Non-touching faces under Options.
-
Click Find local
interactions.
The program detects two tentative local interactions
under
Results.

-
Select one of the tentative local interactions.
The two faces of the interaction set are highlighted in
the graphics area.
-
Under Results:
-
For Type, select
Contact.
-
Select both interaction sets, and click Create local interactions
.
-
Click
.
Two
local interaction sets appear under
Connections

.