Multibody Parts These lessons describe how to build multibody parts with the following techniques: Building a Basic Multibody Part Body Intersection Modeling Technique Bridging Modeling Technique Local Operations Modeling Technique Contents Body Intersection Modeling Technique In this lesson, you use the body intersection modeling technique to create a multibody part. Two solid bodies overlap one another, and you create one body from the intersecting volumes. Using the Combine Feature to Join Multiple Bodies First you combine multiple bodies to create one body. Multibody Parts These lessons describe how to build multibody parts with the following techniques: Bridging Modeling Technique Bridging creates a solid that joins multiple unconnected solid bodies. This technique is useful when you create portions of the model first, and create the connecting geometry afterward. Using the Sweep Feature to Connect Multiple Solid Bodies In this lesson, you bridge a steering wheel and its hub with spokes. Use the sweep feature to connect multiple solid bodies. Creating a Pattern of Spokes Add more spokes to the steering wheel with a circular pattern. Multibody Parts These lessons describe how to build multibody parts with the following techniques: Local Operations Modeling Technique You use local operations when you want to perform operations on certain portions of a model, but not on others. Shelling the Cups Creating the Connecting Piece Now create the piece that connects the bodies. Creating Fillets to Complete the Part To complete the part, apply fillets to the edges and faces. Building a Basic Multibody Part In this lesson, you learn how to build a sample multibody part that has overlapping bodies that are not merged. This part is used in the Body Intersection lesson. Sketching the U-Bracket Extruding the U-Bracket Now extrude the sketch to create a solid body. Sketching the Second Body Now create a second body to form a multibody part. While creating the sketch, do not worry about dimensions; you create these later in the lesson. Adding Relations to the Sketch You add a colinear relation to the vertical line to define the sketch. Finishing the Sketch for the Second Body Now you finish the sketch so that it can be dimensioned. Extruding the Second Body Extrude the sketch to create a multibody part. Parent topicAdvanced Techniques Equations Tutorial Advanced Design Techniques Advanced Drawings Overview Assembly Visualization Sketch Blocks 3D Sketching 3D Sketching with Planes Molds Design Introduction Molded Product Design - Advanced Electrical Routing Routing - Pipes and Tubes