Denoiser

With the Denoiser, you can achieve significant reductions in render time for production-quality images.

The Denoiser uses a post-processing technique based on machine learning to filter out noise from unfinished and noisy images produced with Fast and Accurate render modes.



		

To maximize performance with the Denoiser, reduce the number of render passes. For example, if a scene typically requires 500 passes without the Denoiser, setting it to 50 passes with the Denoiser enabled may achieve similar quality. Depending on your image quality goals, you may need even fewer passes. The actual reduction in passes and render time depends on your computer hardware and the complexity of the scene.

If you use offline or live distributed rendering, Visualize Boost supports the Denoiser. See SOLIDWORKS Visualize Boost.

The Denoiser requirements depend on the render mode and render device:
  • 3DS Stellar Accurate GPU - Requires at least 4 GB of video memory. See System Requirements for SOLIDWORKS Visualize.
  • 3DS Stellar Accurate CPU - No additional hardware requirements.
  • 3DS Stellar Fast GPU - If Stellar Fast is available, it always uses denoising by default..
  • AMD ProRender Accurate - Requires at least 4 GB of video memory.

The following image shows typical results with Denoiser off (left) and on (right).