Specular determines how much reflection you see on
a nonmetallic surface, on a scale of 0 to 1. The default is set to
1. All surfaces have specularity to some
degree. There are no surfaces that are completely diffuse. In
most cases, do not adjust the Specular parameter, even for appearances such
as cardboard, cloth, or concrete. If you are modeling mostly
diffuse materials, use the Roughness parameter instead.
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