Renderer Selection |
Specifies the rendering
quality as Preview,
Fast, or Accurate. |
Termination Criterion |
Determines the quality of the
rendering based on a maximum amount of render passes or a time
limit.
- Time
Limit
Stops the
rendering after reaching the time limit that you
specify, regardless of the final quality. After the
render starts, you can stop it early.
- Quality
Stops the
rendering after reaching the number of rendering
passes that you specify, regardless of the
time.
|
Render Passes |
Specifies the number of
iterations or cycles performed on the image. Each iteration or
cycle increases the quality and reduces the noise present in the
final image.
A higher value yields a less noisy
image but takes longer. Consider using a lower value and
selecting Enable
Denoiserto get a less noisy
image.
|
Render Layers |
Renders a single standard
image if you select None. Any other selection also generates
specialized output passes that you can use in post processing
software to enhance the normal output pass.
Every render layer is saved as a
separate image file.
|
Enable Denoiser
|
Uses the Denoiser for offline renderings. The Denoiser is not
automatically used for offline renderings or renderings
using the queue.
- 3DS Stellar Accurate and
AMD ProRender Accurate: You
can enable or disable the Denoiser as needed.
- 3DS Stellar Fast: Always uses
denoising. You cannot disable it.
To increase performance, reduce the render
passes to 1/10 of what you use without the Denoiser.
For example, a complex scene that needs 1000
passes can finish in 100 with Enable Denoiser selected.
|
Boost Status |
Displays the status of the Boost connection
with the SOLIDWORKS Visualize client and lets you toggle it from
on to off. (Available only in SOLIDWORKS Visualize Professional). |