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Mapping type |
Select a value: |
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Automatic (also called Box). The texture space maps to one of the
X, Y, and Z axes. The Automatic texture space is appropriate for most
planar geometry. |
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Spherical. The texture space maps all points onto
the surface of a sphere. |
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Cylindrical. The texture space maps all points onto
a cylinder. |
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Projection. The texture space maps all points based
on a projection direction. |
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Surface. The texture space maps all points based on
the UV texture coordinates of the model. |
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Axis
direction or Projection
direction
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Available only when
Mapping type is set to
Cylindrical or
Projection. Select a
value: |
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XY. Use the XY aligned plane to map texture direction. |
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ZX. Use the ZX aligned plane to map texture direction. |
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YZ. Use the YZ aligned plane to map texture direction. |
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Current View. Use the current orientation to map
texture direction |
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Selected Reference. Select an edge or a face for
Selected Entities to map
texture direction. |
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Drag the pointer
, set values, or use
the slider based on the Mapping
type you selected. |
Projection: |
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Horizontal location |
Positions the texture along the
horizontal axis. |
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Vertical location |
Positions the texture along the
vertical axis. |
Spherical: |
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Offset
latitude |
Moves the texture along the red
meridians shown in the preview. |
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Offset
longitude |
Moves the texture along the green
meridians shown in the preview. |
Cylindrical: |
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About
axis |
Rotates the texture around the
axis of a cylinder. |
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Along
axis |
Moves the texture along the axis
of a cylinder. |