Timeline
The timeline is the temporal interface for animation. The timeline is
located to the right of the MotionManager
design tree. The timeline displays the times and types of animation events
in the motion study.
User Interface
As you position the time
bar, move components in the graphics area, add simulation elements,
or change the visual
properties, the timeline displays changes using key points and changebars.
The timeline is divided by vertical grid lines corresponding to numerical
markers showing the time. The numerical markers start at 00:00:00.
The time scale depends on the size of the window and on the zoom level.
Timeline |
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Previews
To view the components at a particular time, click that time on the
timeline. This sets the time bar to that time and displays a preview of
the component positions.
When setting the time bar, do not click on
a key point.
Shortcuts from the Timeline
After you position the time
bar and make changes to a motion study, you can edit the animation
by dragging the key
points.
Timeline Area
Right-click in the timeline area and select any of the following:
The new key properties match the current
model state:
Key Points
Select and drag key points to move them along the timeline:
Ctrl + drag key points to copy them to a new
time.
Drag the key (top row) to change the duration
of the motion study without changing any of the other key point locations.
Alt +
drag the key to scale the motion study, including any other key points.
Right-click any key point along
the timeline to do the following:
Cut, Copy, Paste,
or Delete. These functions are
available with the following restrictions:
Select All.
Available for any key points.
Multiple key points. Press and hold Ctrl to
select more than one key point.
Select Reverse
Path to reverse the animation of the entities that correspond to
the selected key points:
Replace
Key. Updates the model status for selected key points. For example,
if you define an animation with a mate suppressed, and then unsuppress
the mate, some key points may turn red
because the mate, as it was defined earlier, prevents movement or visual
changes.
To redefine
the key:
Place
time bar on the red key.
Right-click
and select Replace Key.
Redefines
the key to the position allowed by the mate.
Interpolation mode
Select an interpolation
mode to control the acceleration or deceleration of a component
or a visual property during the playback.