Mate PropertyManager
The Mate PropertyManager appears
when you add
or edit
mates. See Mates
Overview for more information.
For Advanced
Mates and Mechanical
Mates, see separate help topics for the type of mate you are
creating.
Mate Selections
Entities to Mate . Select the faces, edges, planes, and so on that you want
to mate together. See Standard
Mates by Entity or see one of the mate types listed below.
Multiple mate mode . Click to mate multiple components to a common reference
in a single operation.
Common reference.
Select the entity to which you want to mate several other components.
Component references.
Select entities on two or more other components to mate to the common
reference. A mate is added for each component.
Create multi-mate
folder. Select to group the resulting mates in a Multi-Mates
folder, where you can change the common reference, mate
type, or distance for all mates in the folder in a single operation. Otherwise,
a series of individual mates is added to the model.
You can remove a mate from
the multi-mate folder by right-clicking it and selecting Remove
from Multi-Mate. You can remove all mates from a multi-mate folder
by right-clicking the folder and selecting Dissolve
Multi-Mate. The mates appear in the Mates
folder, and no longer have a multi-mate association with each other.
Standard Mates
All the mate types are always shown in the PropertyManager, but only
the mates that are applicable to the current selections are available.
Coincident. Positions
selected faces, edges, and planes (in combination with each other or combined
with a single vertex) so they share the same infinite plane. Positions
two vertices so they touch.
Align axes.
(Available when applying a coincident mate between origins and coordinate
systems.) Fully constrains the component.
Parallel. Places
the selected items so they remain a constant distance apart from each
other.
Perpendicular. Places
the selected items at a 90°
angle to each other.
Tangent.
Places the selected items tangent to each other (at least one selection
must be a cylindrical, conical, or spherical face).
Concentric. Places the selections
so that they share the same center line.
Lock. Maintains the position and orientation
between two components.
Distance. Places the selected items
with the specified distance between them.
Angle. Places the selected items at the
specified angle to each other.
Mate alignment.
Toggle the mate
alignment as necessary.
You can control the value
of distance and angle mates in a design table. The
column header in the design table uses the syntax <dimension>@<mate_name>
(for example, D1@Distance1.) In
the table body cells, type the value for the dimension. See Dimensions in Configurations.
Advanced Mates
Symmetric.
Forces two similar entities to be symmetric about a plane or planar face.
Width. Centers a
tab within the width of a groove.
Path. Constrains a selected point on a
component to a path.
Linear/Linear Coupler.
Establishes a relationship between the translation of one component and
the translation of another component.
Limit. Allows components
to move within a range of values for distance and angle mates.
Mate alignment.
Toggle the mate
alignment as necessary.
Mechanical Mates
Cam. Forces a cylinder, plane, or point to be
coincident or tangent to a series of tangent extruded faces.
Gear. Forces two
components to rotate relative to one another about selected axes.
Hinge.
Limits the movement between two components to one rotational degree of
freedom.
Rack and Pinion. Linear translation
of one part (the rack) causes circular rotation in another part (the pinion),
and vice versa.
Screw. Constrains two components to be
concentric, and also adds a pitch relationship between the rotation of
one component and the translation of the other.
Universal Joint. The rotation
of one component (the output shaft) about its axis is driven by the rotation
of another component (the input shaft) about its axis.
Mate alignment.
Toggle the mate
alignment as necessary.
Mates
The Mates box contains all the
mates added while the PropertyManager is open or all of the mates that
you are editing. When there are multiple mates in the Mates
box, you can select one to edit that mate.
To edit more than one mate at a time, select
multiple mates in the FeatureManager design tree, then right-click and
select Edit Feature. All the mates
appear in the Mates box.
Options
Add to new folder.
When selected, new mates appear in a folder in the Mates
folder in the FeatureManager design tree. When cleared, new mates appear
in the Mates folder.
Show pop-up dialog.
When selected, the Mate pop-up toolbar appears when you add standard mates.
When cleared, you add standard mates in the PropertyManager.
Show preview.
When selected, a preview of a mate occurs when you make enough selections
for a valid mate.
Use for positioning
only. When selected, components move to the position defined by
the mate, but a mate is not added to the FeatureManager design tree. A
mate appears in the Mates box
so you can edit and position the components, but nothing appears in the
FeatureManager design tree when you close the Mate
PropertyManager.
This check box is an alternative
to adding many mates, then later deleting those mates in the FeatureManager
design tree.
Related Topics
Mate
PropertyManager - Analysis Tab
Mate
Icons in the FeatureManager Design Tree