Creating Time/Position-based Animations
You can create an animation by dragging the time bar along the timeline to a point in time,
and then moving a component to a target location. The MotionManager moves
the component from its initial position to the position you designate
at a specified time.
To create a key point-based animation:
From a motion study, drag the time bar
to set the duration of the animation sequence.
You can also click anywhere
along the timeline to place the time bar, or use the spacebar to move
the time bar in increments.
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The time bar is set for a duration of five seconds (00:00:00 to 00:00:05). |
Drag the assembly component to the desired end
position of the animation sequence.
Right-click to place a key, or select Autokey
(Animation only) to place a key automatically.
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To animate other assembly components:
Place the time bar to set the duration of
the animation sequence.
Drag the assembly component to its position
at the next key point of the animation sequence.
You can start the movement
of additional components anywhere along the timeline. However, if there
is a conflict in the movement between the components, a key point is displayed,
indicating an unsolvable motion.
Click Play
from Start to view the animation.
In addition to component movement, you can
animate
visual properties or control
sequence timing within an animation.
You can create key point-based animations
using Basic
Motion and Motion
Analysis as well. You can use Autokey
only with Animation.