The Walk-through function lets you explore or create a video of the 3D geometry of machines, plants, equipment or other systems.
To display the PropertyManager, click .
Avatar Parameters
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Vertical direction |
Displays the up direction. To change, click in the box and select an object to define the direction. A green arrow displays the direction. |
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Flip Direction |
Reverses the up direction. |
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Viewing height |
Sets the height above the floor or motion path at which the camera is positioned. |
Motion Constraints
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Curves, planes, and planar faces to define floors and motion paths |
Defines constraints to limit motion through the system. You can define none, one, or several constraints. Select 2D or 3D sketches, grid feature, reference plane, planar face, or model edge. Use the Move Up and Move Down arrows to arrange the constraints. |
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Turn avatar to follow paths |
Turns the camera to face the direction of travel. Clear the option to keep the camera facing the direction it was turned toward. You can, for instance, move the camera forward and have it record objects on one side of the path. |
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Treat faces as infinite planes |
Allows camera movement beyond the edges of any face to which the camera is constrained. |
Record/Playback
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Capture Walk-through |
Opens the Control Panel. |
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Playback Walk-through |
Displays the walk-through. |
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Generate Video |
Saves a video of the walk-through. |
Control Panel
Use the navigation arrows to proceed with the walk-through. To capture a video at the same time, use the video controls to start and stop the camera. You can also use keyboard shortcuts as listed below.
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Begins recording. |
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Pauses recording. Click again to resume recording. |
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Saves and returns to the PropertyManager. The Playback Walk-through and Generate Video buttons become available in the PropertyManager. Use the Playback Walk-through button to playback the videos you create. Click the Generate Video button to specify a location to save videos. |
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Cancels and returns to the PropertyManager. |
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Points the camera look up, down, left, or right. The camera position does not change. Click the center to reset the view to the direction of travel. |
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Zooms in. |
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Zooms out. |
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Turns the camera left. |
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Turns the camera right. |
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Moves the camera forward. |
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Moves the camera back. |
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Moves the camera left. |
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Moves the camera right. |
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Moves the camera down. |
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Moves the camera up. |
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Sets the speed for the camera movement. |
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Locks or unlocks the camera to a constraint. Select a constraint by clicking the down arrow, or cycle through constraints by using the left and right arrows. |
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Shows or hides the map window. |
You can use mouse and arrow keys, or keyboard controls, to maneuver through the system. The keyboard controls are:
Arrows |
Move forward or back, turn left or right. |
Shift + arrows |
Move up, down, left, or right. |
Control + arrows |
Turn up or down. |
Alt + arrows |
Look up, down, left, or right. |
Home |
Reset “view” direction. |
Z, Shift + Z |
Zoom out or in. |
+, - |
Increase or decrease speed. |
1 - 9 |
Set speed. |
Scroll Lock |
Lock to constraint. |
Page Up |
Next constraint. |
Page Down |
Previous constraint. |
R |
Record. |
Space |
Pause. |
Esc |
Cancel. |
M |
Toggle map view. |