The Mapping tab of the Decals PropertyManager controls the placement, size, and orientation of the decal and provides rendering capabilities.
To display this PropertyManager, apply a decal to a model. In the Decals PropertyManager, click the Mapping tab.
Mapping
|
Mapping Type |
Select a type from the list. Some options under Mapping and Size/Orientation vary depending on the type selected.
Spheres and cylinders are recognized automatically.
- Label
- Also known as UV, maps decals onto model faces, including multiple contiguous non-planar surfaces, in a way that is analogous to placing an adhesive label on a real part, with no stretching or shrinking.
- Projection
- Maps all points onto a specified plane and then projects the decal onto the reference entity.
- Spherical
- Maps all points onto a sphere.
- Cylindrical
- Maps all points onto a cylinder.
|