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Lights Folder

The Lights folder on the DisplayManager lists information about the lights applied to the current model.

To display this folder, on the DisplayManager click View Scene, Lights, and Cameras and expand the Lights folder.

Lighting Indicators

Lighting controls are separate for SolidWorks and PhotoView 360.
SolidWorks
By default, point, spot, and directional lights are on in SolidWorks.

Scene lighting is not possible in RealView, so you often need to illuminate models manually.

PhotoView
By default, lighting is off in PhotoView.

With lights off, you can use the realistic lighting provided by scenes, which is usually sufficient for rendering. You typically need additional lighting in PhotoView to illuminate occluded spaces in the model.

The icons for specific lights in this image from the Scene, Lights, and Cameras pane of the DisplayManager have the following meanings:
Directional1
On in SolidWorks
Off in PhotoView
Spot1
Off in SolidWorks
Off in PhotoView
Point1
Off in SolidWorks
On in PhotoView

Lights Folder Context Menu

When you right-click the Lights folder in the DisplayManager, options are as follows.

Show Lights Toggles the display of lights in the graphics area.
  Edit All Lights Opens PropertyManagers for all lights that are defined for the current model. Click Back and Next to navigate between PropertyManagers.
  Add Directional Light

Add Point Light

Add Spot Light

Adds a directional, point, or spot light and opens the PropertyManager for that type.
  Collapse Item Collapses all subnodes under this item.
  Collapse All Collapses all nodes in the Scene, Lights, and Cameras pane.
  Expand All Expands all nodes in the Scene, Lights, and Cameras pane.

Point, Directional, or Spot Light Context Menu

When you right-click a point, directional, or spot light in the DisplayManager, additional options are as follows:

On in SolidWorks

Off in SolidWorks

Toggles the light on or off in SolidWorks.
  On in PhotoView

Off in PhotoView

Toggles the light on or off in PhotoView.
  Edit Type Light Opens the PropertyManager for the light.
Delete Removes the light from the model.
Related concepts


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