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GetUDirection2 Method (IRenderMaterial)

Gets the U direction of the texture-based appearance.

.NET Syntax

Visual Basic (Declaration) 
Sub GetUDirection2( _
   ByRef UDir_X As System.Double, _
   ByRef UDir_Y As System.Double, _
   ByRef UDir_Z As System.Double _
) 
Visual Basic (Usage) 
Dim instance As IRenderMaterial
Dim UDir_X As System.Double
Dim UDir_Y As System.Double
Dim UDir_Z As System.Double
 
instance.GetUDirection2(UDir_X, UDir_Y, UDir_Z)
C# 
void GetUDirection2( 
   out System.double UDir_X,
   out System.double UDir_Y,
   out System.double UDir_Z
)
C++/CLI 
void GetUDirection2( 
&   [Out] System.double UDir_X,
&   [Out] System.double UDir_Y,
&   [Out] System.double UDir_Z
) 

Parameters

UDir_X
x coordinate of the U direction
UDir_Y
y coordinate of the U direction
UDir_Z
z coordinate of the U direction

Example

See the IRenderMaterial examples.

Remarks

Call IRenderMaterial::GetVDirection2 to get the V direction of the appearance.

 

See Also

Availability

SolidWorks 2013 SP05, Revision Number 21.5


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