You can define a ground plane in an assembly. When you insert a published asset into the assembly, the asset's ground face snaps to the assembly's ground plane.
To define a ground plane:
-
In an assembly, click .
- In the PropertyManager, in Ground Plane, select a face in the assembly.
- (Optional.) Click Reverse Direction , or click the handle in the graphics area.
- Click .
Ground Plane appears in the FeatureManager design tree. When you insert an asset, the asset's ground face snaps to the assembly's ground plane.