Publishing an Asset

You can publish a model as an asset. You define connection points that enable the asset to snap into position relative to other assets in an assembly. Optionally, you define a ground plane, and you can create a SpeedPak configuration.

To publish an asset:

  1. In a part or assembly, click Tools > Asset Publisher.
  2. (Optional.) In the Asset Publisher PropertyManager, under Ground Plane, set the following:
    Option Description
    Ground Plane Defines which face of the model to attach to the ground plane when you insert the asset into an assembly. Select a model face.
    Ground Plane Distance (Optional.) Defines the offset distance for the selected model face from the ground plane. Enter a value.
    Reverse Direction (Optional.) Controls the alignment of the ground face relative to the ground plane. Click Reverse Direction , or click the handle in the graphics area.
  3. Under Connecting Points, set the following:
    Option Description
    Connect Reference Name Defines the name of the connecting point you are creating. Enter a name or use the default.
    Connect Point Defines a point for snapping to other assets in an assembly. Based on your selection the point is positioned as follows:
    Selection Point Position
    Vertex At the vertex
    Linear edge At the midpoint
    Circular edge At the center point
    Connect Direction Defines the direction in which to snap when you drag the asset near another asset's connection point in an assembly. Select a face.
  4. Click Add Connector.
    The connection point and direction are indicated on the model.
  5. Repeat steps 3 and 4 to add more connection points.
  6. (Optional.) Under Option, select Create SpeedPak.
    A SpeedPak configuration is created as a child of the original configuration. No components appear in the FeatureManager design tree. In the graphics area, when you move the pointer over the asset, only the connection points, their direction faces, and the ground face are visible in the region surrounding the pointer.
  7. Click .