Use the
Helix command to construct 2D spirals and 3D helixes.
You can use 2D spirals and 3D
helixes as paths to create threads, springs, and spiral stairs. For example, you can
sweep a 2D entity along a helix and create threaded bolts.
In addition to 2D spirals, you can create the following types of helixes:
- Conical 3D helixes
- Cylindrical 3D helixes
You create 3D helixes around an axis that defines their location and position.
You define the axis by specifying two points (the base center point and the top center
point), or by specifying the base center point and the height. A helix axis can be
vertical or sloped.
You can create 3D helixes by specifying the following:
- Height.
- Number of revolutions and height. (The number of revolutions are
created within the specified height at equal distances.)
- Pitch and height. (The number of revolutions is automatically
calculated.)
- Pitch and number of revolutions for the spiral. (The height is
automatically calculated.)
You can modify helixes using EntityGrips or the
Properties palette.