Changing an Appearance

Change an appearance by assigning a predefined appearance or by using the Appearance PropertyManager to edit appearance properties.

Assigning an Appearance

To assign an appearance:

  1. In the Task Pane, click the Appearances, Scenes, and Decals tab .
  2. In the Appearances folder, select a category.
  3. Do one of the following:
    • Drag an appearance onto the model. Then from the Appearance Target palette, select the area of the model where you want to assign the appearance. You can pin the Appearance Target palette when adding multiple appearances to improve workflow.
    • With nothing selected, double-click an appearance to apply it to an entire part or assembly.
    • With an entity selected (for example, face or feature), double-click an appearance to apply it to the selection.
    • Drag an appearance onto an item in the FeatureManager.

Editing Appearance Properties

To edit appearance properties such as texture mapping and colors, do one of the following:

  • Right-click a model and on the context toolbar, click Appearances Appearances.gif.
  • Alt + drag an appearance from the Task Pane.
  • Click Edit Appearance Appearances.gif (Heads-up View toolbar).
  • Click Edit > Appearance > Appearance.
  • At the top of the FeatureManager design tree, click to expand the Display Pane. In the Appearances column Appearances.gif, right-click and select Appearance.