PBR Materials

You can create appearances using Physically Based Rendering (PBR) materials.

PBR materials natively support sets of PBR texture maps that use the Metallic/Roughness or the Specular/Glossiness workflow.

  1. In the Palette, in the Appearance tab, click Add > New Appearance.
  2. For Appearance Type, select PBR Material.
  3. In the Texture subtab, select a texture map such as Color, Metallic, Roughness, or Bump.