Part Grouping |
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Part grouping |
Groups geometry into parts based on your choice of layers, appearances, and divisions in the source model. Options are:
- Automatic
Uses the best combination among Layer/Appearance, Appearance/Layer, Layer, and Appearance to mimic the way the product is assembled in real life.
- Flatten
Ignores all grouping and imports a single part (helpful for troubleshooting)
- Group/Appearance
(Specific to Autodesk Alias .wire files) Retains the group hierarchy within the .wire file, subdividing or subgrouping items based on the appearance, color, and appearance that is assigned.
- Layer
Imports based on which surfaces are assigned to layers within the CAD package, ignoring any appearance, color, appearance assigned. All surfaces assigned to each layer in the CAD file are imported as a single part
- Layer/Appearance
Order is important. Favors layers first, then appearance second.
- Appearance
Imports based on which surfaces are assigned the same appearance and color within the CAD package, ignoring any grouping or layering. All surfaces assigned the same appearance and color is imported as a single part and has a part for each layer in the CAD file.
- Appearance/Layer
Order is important. Favors appearance first, then layers second.
- Retain Structure
Retains the raw structure (hierarchy) of the assembly (model) that is in the CAD package. This could yield many parts and can affect performance.
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Monitor File |
Automatically updates models when the original file is updated and saved in the 3D software. The software notifies you when models are externally updated, and you can accept or ignore the change. |
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Snap to floor |
Automatically snaps the lowest point of your model to the floor of your Visualize scene. |
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Apply Auto-Paint |
Applies auto-paint (that is, the software assigns an appearance) based on the naming pattern of the part or model. |
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Instancing |
(For SOLIDWORKS part and assembly models that contain many copies of the same object, such as duplicate bodies or components.) Uses a single geometry definition for all copies (instances) of the object, rather than complete copies of the geometry definition for each copy of the same object. Instances require less GPU memory, improve rendering performance, and can reduce file size. If you modify the source geometry, the changes automatically propagate to each instance.
Instances use the shading and material settings from the source object. You can select an instance and reposition, scale, and rotate it. You can assign appearances from the library to specific instances.
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Tessellation Settings |
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Quality |
Determines the accuracy of the results when converting a model to polygons. The higher the quality, the more polygons are used to represent curved surfaces in the model and the smoother the results. Higher tessellation quality can impact file size. |
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Advanced Settings |
Lets you fine-tune how models are tessellated (converted into polygons). Options are:
- Tolerance. Defines the maximum distance between a polygon edge and the NURBS surface. Use a low value to create high-quality tessellations.
A low tolerance value generates a large number of polygons.
- Maximum length. Defines the maximum length of a polygon edge. Use a lower value for a denser tessellation of flat surfaces.
- Maximum angle. Defines the maximum angle between normals of adjacent polygons. Use a lower value to prevent small bumps from disappearing.
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Design Program Settings |
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Lets you set the alignment (Vertical Axis and Depth Axis) and the CAD Units to match how the model is set up in the source software. Units within SOLIDWORKS Visualize are meters.
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