Viewports
You can view models through one, two, or four viewports.
| To open four viewports: Click Four 
 View  (Standard Views toolbar) or Window, 
 Viewport, Four 
 View. | 
 | 
You can choose the following viewport arrangements 
 from the Window menu or the Standard Views 
 toolbar:
|   | Tooltip | Views Displayed | 
| 
 | Single View | User-specified | 
| 
 | Two View - Horizontal | Front and Top | 
| 
 | Two View - Vertical | Front and Right | 
| 
 | Four View | Front, Right, Top, and Trimetric (Third Angle), or Front, Left, Top, 
 and Trimetric (First Angle). Specify First 
 Angle or Third Angle in 
 Tools, Options, 
 System Options, Display/Selection. | 
	
	- The lower left corner 
 of each viewport displays the current orientation. 
- To choose a different 
 orientation, click the View Orientation 
   (Heads-up 
 View toolbar). (Heads-up 
 View toolbar).
 
- When you switch from 
 multiple viewports back to a single viewport, the model displays the orientation 
 of the active viewport. If you then switch back to multiple viewports, 
 the orientations are the defaults again. 
- You can change the 
 orientation or rotation of a model in any viewport independently as long 
 as the viewports are not linked. 
You can link orthogonal views. Non-orthogonal 
 views (such as Isometric, Trimetric, etc. or custom orientations) 
 are not linked. 
To link orthogonal views:
Click Link 
 Views  (Standard Views toolbar) or Window, 
 Viewport, Link 
 Views.
 (Standard Views toolbar) or Window, 
 Viewport, Link 
 Views.
The  icon on the flyout View pop-up menu indicates linked viewports.
 icon on the flyout View pop-up menu indicates linked viewports.
Functionality with linked views:
	
	- Zooming and panning 
 are linked for all orthogonal views. 
- View rotation using 
 the pointer is not available. 
- If you rotate a view 
 out of its orthogonal orientation, the view is no longer linked. 
- If linked views is 
 on and you rotate a view into orthogonal orientation, the view becomes 
 linked.