A point light comes from a very small light source located at a specific coordinate in the model space. This type of light source emits light in all directions. You can modify the intensity, color, and position of the light source.
To display this PropertyManager, in the DisplayManager, click View Scenes, Lights and Cameras . Under Lights, right-click Point and select Edit Point Light.
When the PropertyManager appears, a manipulator
appears in the graphics area. To move the light in the graphics area, move the pointer over the manipulator. When the pointer changes to
, you can drag the manipulator.
Basic Tab - Basic
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On in SolidWorks |
Switches the light off or on in the model. |
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Keep light when scene changes |
Retains light with model after a scene change. By default, lights are replaced when a scene changes. For example, set this option when you use a point light to illuminate an occluded section of the model. |
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Edit Color |
Displays the Color palette, so you can select colored light rather than the default white light. |
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Ambient |
Controls the intensity of the light source. Move the slider or type a value between 0 and 1. A higher value results in more light. The level changes equally on all sides of the model.
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Brightness |
Controls the brightness of the light source. Move the slider or type a value between 0 and 1. A higher value results in more light on the side of the model closest to the source. |
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Specularity |
Controls the extent to which shiny surfaces exhibit bright highlights where the light strikes them. Move the slider or type a value between 0 and 1. A higher value results in more dramatic highlights and a shinier appearance. |
Basic Tab - Light Position
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Coordinate System |
- Spherical
- Uses a spherical coordinate system to specify the position of the light source. Drag the manipulator in the graphics area or set values in the PropertyManager.
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Lock to model |
Maintains the position of the light relative to the model. When cleared, the light remains fixed in the model space. |
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Longitude Latitude
Distance
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Sets the location of the light in the coordinate system. |
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Coordinate System |
- Cartesian
- Uses a Cartesian coordinate system to specify the position of the light source. Drag the manipulator in the graphics area or set values in the PropertyManager.
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Lock to model |
Maintains the position of the light relative to the model. When cleared, the light remains fixed in the model space. |
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X coordinate Y coordinate
Z coordinate
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Sets the location of the light in the coordinate system. |
PhotoView Tab - PhotoView Controls
The PhotoView tab is available when PhotoView is added in.
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On in PhotoView |
Turns on the light in PhotoView. The light is off by default. Also enables PhotoView lighting options. |
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PhotoView brightness |
Sets the brightness of the light in PhotoView. |
PhotoView Tab - Shadows
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Shadows |
Enables shadows in PhotoView. |
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Point light radius |
Sets the radius of the point light in PhotoView, affecting softness of shadows. Lower values sharpen shadows. Higher values soften them but may affect rendering times.
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Shadow quality |
Reduces graininess in softer shadows. As you increase Point light radius, experiment with higher values of this setting to reduce graininess. Increasing this setting increases render times. |
PhotoView Tab - Fog
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Fog |
Enables the fog effect in PhotoView. |
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Fog radius |
Sets the extent of fog around the light. |
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Fog quality |
Reduces graininess when Fog radius is increased. Increasing this setting increases render times. |