Circular Pattern PropertyManager
The Circular
Pattern PropertyManager appears when you pattern one or more features
around an axis.
The PropertyManager controls
these properties:
Parameters
The pattern
is created around this axis. If necessary, click Reverse
Direction
to change the direction of the circular
pattern.
Angle
. Sets the angle between each instance.
Number
of Instances
. Sets the number of instances of
the seed feature.
Equal
spacing. Sets Angle
to 360°.
Features to Pattern
Faces to Pattern
When using Faces to Pattern,
the pattern must remain within the same face or boundary. It cannot .
For example, a cut across the entire face or different levels (such as
a raised edge) would create a boundary and separate faces, preventing
the pattern from propagating.
Bodies to Pattern
Instances to Skip
Instances
to Skip
. Skips the pattern instances that you select
in the graphics area when you are creating the pattern. The
pointer changes to
when you hover over each pattern instance.
Click to select a pattern instance. The coordinates of the pattern instance
appear. To restore a pattern instance, click the instance again.
Feature Scope
Apply features to one or more
multibody
parts
by selecting Geometry pattern
under Options, and using Feature Scope to choose which bodies
should include the feature.
You must create the model to which you want to add the features
for multibody parts prior to adding those features.
All
bodies. Applies the feature to all bodies every time the feature
regenerates. If you add new bodies to the model that are intersected by
the feature, these new bodies are also regenerated to include the feature.
Selected
bodies. Applies the feature to the bodies you select. If you add
new bodies to the model that are intersected by the feature, you need
to use Edit Feature to edit the
pattern feature, select those bodies, and to add them to the list of selected
bodies. If you do not add the new bodies to the list of selected bodies,
they remain intact.
Auto-select.
(Available if you click Selected bodies).
When you first create a model with multibody parts, the feature automatically
processes all the relevant intersecting parts. Auto-select
is faster than All bodies because
it processes only the bodies on the initial list and does not regenerate
the entire model. If you click Selected
bodies and clear Auto-select,
you must select the bodies in the graphics area you want to include.
Bodies
to Affect
(Available if you clear Auto-select).
Select the bodies to affect in the graphics area.
Options
Vary
sketch. Allows the pattern to change
as it repeats.
Geometry
pattern. Creates the pattern using only
the geometry (faces and edges) of the features, rather than patterning
and solving each instance of the feature. Geometry pattern speeds
up the creation and rebuilding of the pattern. You cannot create geometry
patterns of features that have faces merged with the rest of the part.
Propagate
Visual Properties. Propagates SolidWorks colors, textures, and
cosmetic thread data to all pattern instances.