Types of SmartMates
You can create some types of SmartMates by dragging components into
assemblies using certain model geometry. You inference the geometry of
existing components to create mates as you drop the new components.
Use one of the following entities to drag the component:
To create SmartMates:
Drag a component (but do not drop it immediately).
Drag the component from the graphics area
of its window into the graphics area of the assembly window. You make
selections differently when the component is an assembly than when it
is a part.
Hold down Alt,
select an entity, and drag the component (part or subassembly).
When the pointer is over an entity of another
component that is a potential mate partner, the pointer changes to indicate
the mate or mates that will result if the component is dropped at this
location. A preview of the component snaps into place.
If the preview indicates that you need to change
the alignment condition, press the Tab
key to flip the alignment (aligned/anti-aligned).
Drop the component.
Click
in the Mate
popup toolbar.
The following types of automatic mates are supported:
Mating
entities |
Type
of mate |
Pointer |
Click for example |
2 linear edges |
Coincident |
![](../art_otherUI/pointer_smartmate_edge.gif)
|
|
2 planar faces |
Coincident |
![](../art_otherUI/pointer_smartmate_face.gif)
|
|
2 vertices |
Coincident |
![](../art_otherUI/pointer_smartmate_vertex.gif)
|
|
2 conical faces, or 2 temporary axes, or 1 conical face and 1 temporary axis |
Concentric |
![](../art_otherUI/pointer_smartmate_circle.gif)
|
|
2 circular edges (peg-in-hole SmartMates).
The edges do not have to be complete circles. |
Concentric
(conical faces)
- and -
Coincident
(adjacent planar faces)
|
![](../art_otherUI/pointer_smartmate_cylinder.gif)
|
|
2 circular patterns on flanges (flange SmartMates). |
Concentric and coincident
|
![](../art_otherUI/pointer_smartmate_cylinder.gif)
|
|
Origins
and coordinate systems |
Coincident |
![](../art_otherUI/pointer_smartmate_coord_sys.gif)
|
|
You can also create SmartMates
while moving a component with the Move
Component PropertyManager. See Adding SmartMates
While Moving Components.