Fillet Overview
Fillet/Round creates a rounded
internal or external face on the part. You can fillet all edges of a face,
selected sets of faces, selected edges, or edge loops.
Types of Fillets
See the Fillet PropertyManager
topic for details about creating these fillets.
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Constant Radius Fillet
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Multiple Radius Fillet
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Round Corner Fillet
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Setback Fillet
Full Round Fillet
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Variable Radius Fillet
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Face Fillet
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Recommendations for Fillets:
In general, it is best to follow
these rules when making fillets:
Add larger
fillets before smaller ones. When several fillets converge at a vertex,
create the larger fillets first.
Add drafts
before fillets. If you are creating a molded or cast part with many filleted
edges and drafted surfaces, in most cases you should add the draft features
before the fillets.
Save cosmetic
fillets for last. Try to add cosmetic fillets after most other geometry
is in place. If you add them earlier, it takes longer to rebuild the part.
To enable a part to
rebuild more rapidly, use a single Fillet
operation to treat several edges that require equal radius fillets. However,
if you change the radius of that fillet, all the fillets created in the
same operation change.
To create fillets:
Click Fillet on the Features
toolbar, or click Insert, Features, Fillet/Round.
Set the
PropertyManager
options. For constant radius fillets only, you can use the FilletXpert to add or modify fillets
and to manage fillet corners.
Click OK .