Use the Custom Operations PropertyManager to create custom operations to apply additional costs to machined parts.
To display this PropertyManager, use the Machining Costing
tool to evaluate the cost of a machined part. At the top of the CostingManager, click Create Custom Operation
.
Operation
This section displays information about existing custom operations.
Custom Operation |
Displays the custom operation that you select.- Setup Cost
- Cost to set up the custom operation.
- Operation Cost
- Cost to run the custom operation.
- Total Cost
- Setup Cost + Operation Cost.
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New Operation
This section displays information about new custom operations.
Name |
Sets the custom operation name. |
Setup Cost |
Sets the cost associated with manufacturing setups, such as setting up machines to run a batch (lot) of parts. Select how to distribute the setup cost: - Total Quantity
- Setup cost is divided by the total number of parts (Setup cost per part = Setup cost / Total number of parts). For example, if the setup cost is 100 and the total number of parts is 100, then the setup cost per part is 1.
- Lot
- Setup cost is divided by the lot size (Setup cost per part = Setup cost / Lot size). For example, if the setup cost is 100 and the lot size is 10, then the setup cost per part is 10.
- Part
- Setup cost is applied per part
(Setup cost per part = Setup cost). For example, if the setup cost is 100 then the setup cost per part is 100.
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Operation Cost |
Sets the cost associated with performing the operation. Select how to apply the operation cost:- Part
- Applies the cost to the entire part.
- Face
- Applies the cost to All Faces or Select Faces.
- Edge
- Applies the cost to All Edges or Select Edges.
- Weight
- Applies the cost based on the part weight.
- Stroke
- Applies the cost to the Number of selections you make or to a defined number of strokes that you set in Enter quantity.
- Time Duration (hr)
- Applies the cost to the Duration you set.
After you make these selections, the Setup Cost, Operation Cost, and Total Cost update in the PropertyManager.
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