An appearance defines the visual properties of a model, including color and texture. Appearances do not affect physical properties, which are defined by materials.
Every material is assigned a default appearance that emulates the look of the material.
Appearance Hierarchy
In a part, you can add appearances to faces, features, bodies, and the part itself. In an assembly, you can add appearances to components. A hierarchy applies to appearances, based on where they are assigned on the model.
- A face's appearance is visible even if its parent feature has an assigned appearance.
- A feature's appearance is visible even if its parent body has an assigned appearance.
- A body's appearance is visible even if its parent part has an assigned appearance.
- A component appearance (assemblies only) overrides all appearance assignments in the component's faces, features, bodies, or parts.
The following example describes the appearance hierarchy.