Animating the Camera View Orientation
You can impose a motion on the assembly through the animation by changing the view orientation of the camera over time. The camera view orientation defines how a model is viewed during animation.
To create a view orientation animation of an assembly:
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Right-click Orientation and Camera Views
in the MotionManager design tree and select Disable View Key Creation.
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Drag the time bar to a new position, past the start time.
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Drag the key point from the
Orientation and Camera Views
line to the time bar, and select
Place Key.
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Do one of the following:
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Rotate, pan, or zoom the model to present the view of interest.
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Select a standard view tool from the View toolbar.
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Right-click the key point in the line that extents from Orientation and Camera Views
, select View Orientation, and select a standard or named view.
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Repeat steps 2 through 4 to define the camera view orientation key points for this animation.
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When the animation is complete, right-click Orientation and Camera Views
and select Disable View Key Creation to prevent any further changes in views from being included in the animation.
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Click
Play from Start (MotionManager toolbar) to test your results.
To disable view orientation in an animation:
Right-click Orientation and Camera Views
in the MotionManager design tree and select Disable View Key Creation.
To enable view orientation in an animation:
Right-click Orientation and Camera Views
in the MotionManager design tree and select Disable View Key Creation.
To capture a new view key point
Place a key point in the line that threads from Orientation and Camera Views in the MotionManager design tree.