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Animating the Camera View Orientation

You can impose a motion on the assembly through the animation by changing the view orientation of the camera over time. The camera view orientation defines how a model is viewed during animation.

To create a view orientation animation of an assembly:

  1. Right-click Orientation and Camera Views in the MotionManager design tree and select Disable View Key Creation.

  2. Drag the time bar to a new position, past the start time.

  3. Drag the key point from the   Orientation and Camera Views line to the time bar, and select Place Key.

  4. Do one of the following:

  • Rotate, pan, or zoom the model to present the view of interest.

  • Select a standard view tool from the View toolbar.

  • Right-click the key point in the line that extents from Orientation and Camera Views , select View Orientation, and select a standard or named view.

  1. Repeat steps 2 through 4 to define the camera view orientation key points for this animation.

  2. When the animation is complete, right-click  Orientation and Camera Views and select Disable View Key Creation to prevent any further changes in views from being included in the animation.

  3. Click Play from Start (MotionManager toolbar) to test your results.

To disable view orientation in an animation:

Right-click Orientation and Camera Views in the MotionManager design tree and select Disable View Key Creation.

To enable view orientation in an animation:

Right-click Orientation and Camera Views in the MotionManager design tree and select Disable View Key Creation.

To capture a new view key point

 Place a key point in the line that threads from Orientation and Camera Views in the MotionManager design tree.



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