REVOLVE
Creates solids by revolving two-dimensional objects about an axis.
Specify:
1 Axis of revolution - Object / X / Y / <Start point of axis>
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Object - select an existing line or line segment
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X - uses the positive X axis
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Y - uses the positive Y axis
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<Start point of axis> - specify a point
<End point of axis> - specify a second point
2 Angle of revolution <full circle>
You can revolve polygons, circles, ellipses, and closed splines. You can revolve only one object at a time.
The right-hand rule determines the direction of rotation. The positive direction is:
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Object - from the closest to the farthest endpoint of the line
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X - positive X axis direction
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Y - positive Y axis direction
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Specified axis - from the first point to the second point
Specify the angle of revolution in degrees.
See also EXTRUDE.