You can use interpolation modes in an animation to control the acceleration or deceleration of changes between key points.
For example, if a component changes from the 00:00:02 key point to the 00:00:06 key point, you can use interpolation modes to accelerate or decelerate the change in the key frame.
To change the interpolation mode between a key point at position A and another key point at position B:
- Create an animation that includes component movement or a change to visual properties.
- On the timeline, right-click the position B key point.
- Click Interpolation mode and select one of the following:
Option |
Description |
Linear |
This default setting moves the component at a uniform velocity from position A to position B. |
Snap |
The component remains at position A until the time reaches position B, and it snaps to position B. |
Ease in |
The component starts moving slowly from position A, and accelerates toward position B. |
Ease out |
The component starts moving quickly from position A, and decelerates toward position B. |
Ease in/Ease out |
The component accelerates to the time located halfway between position A and position B, and then decelerates as it approaches position B. |
- Click Calculate to recalculate the animation.
Video: Viewing Interpolation Modes
Interpolation mode: -->Ease in
Selections for this animation include:
- The key point at position B (the end of the sequence)
-
Ease in interpolation
The result is acceleration as the component approaches position B.