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Using Variable Radius Control Points

You can manipulate and assign radius values to the control points between the vertices of a variable radius fillet.

Variable radius fillets include previews. You can select Full preview, Partial preview, or No preview in the Fillet PropertyManager.

Information about using variable radius fillet control points:
  • You can assign a radius value to each control point, or assign values to one or both enclosing vertices.
  • The system defaults to three control points located at equidistant increments of 25%, 50%, and 75% along the edge between the two variable radii.
  • You can change the relative position of each control point using the following methods:
    • Change the percentage of the control point in the callout
    • Select the control point and drag it to a new location
  • You can add or subtract control points along the edge you select to fillet, either as you create the fillet or after you create the fillet by using Edit Feature. Adding or subtracting control points along the edge positions the control points in equidistant increments along that edge.
    • Add control points: You can select a control point and Ctrl-drag to create an additional control point at a new location. Or, from the PropertyManager, you can increment the value in Number of Instances . Adding new control points through the PropertyManager adds points in the default positions.
    • Subtract control points: You can remove specific control points by right-clicking and selecting Delete from the shortcut menu. Or, from the PropertyManager, you can decrement the value in Number of Instances . Deleting new control points through the PropertyManager removes the points from the default positions.
  • You can select more than one sketch entity to fillet. Complete each entity before selecting any additional entities under Items to Fillet , in the following manner:
    • Apply a radius to each vertex first
    • Apply radius values to one or all control points
    • Change the position of a control point before or after you apply a radius value
    • Add new control points, if necessary
Model with single sketch entity selected and three default, unassigned control points. Model with radii assigned to control points in default locations.
To select two sketch segments, assign radii to the vertices and to the control points of the first sketch entity before selecting any additional sketch entities.
   
Model with two sketch segments selected, and radius assigned to vertex from the second entity.
Before assigning radii to the control points, you should assign a radius to the vertex.
Model with two sketch segments selected, and all control points with assigned radii.
Both the old and new control point positions are displayed, but only the new position includes the callout.
   
You can assign radius values to any number of control points or leave them as unassigned. Variable radius fillet applied


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