Post-Processing Options |
Post-processing is the manipulation of a rendered image, either to improve the image quality, or to create effects that cannot easily be achieved within the 3D software. You can set some 3D software packages to automatically apply post-processing effects, such as motion blur or depth of field, after a frame is rendered. These options add photographic effects to the
scene when viewed through this camera. All imagery produced from this
camera – including the realtime view in the Viewport, and snapshots
and all types of rendering and animations – uses these settings.
|
Enable Post-Processing |
Activates post-processing of this camera view
and all imagery that comes from it. |
Color Filter |
Applies the selected color as a filter on the lens of the virtual
camera. |
Vignette |
Creates a soft shadow near the edges of the camera's field of
view. The vignette effect strengthens with cameras that have more
perspective (in contrast to an orthogonal camera).
|
Darken |
Darkens the overall scene. |
Lighten |
Lightens the overall scene. |
Saturation |
Increases or decreases the color saturation of the image. |
Exposure |
Increases or decreases the density (brightness) of the
scene. |
Gamma Correction |
Sets the gamma of your monitor. Available even when Enable Post-Processing is cleared.
|
Brightness |
Makes the overall scene brighter, which adds detail to
shadows. Available even when Enable Post-Processing is cleared.
|
Bloom |
When you are in Fast or Accurate render modes, the Bloom options let you use and configure a bloom filter.
A bloom filter produces a fake feathering effect that the human eye and camera lens create when light hits specific angles on an object. It is an interpretation of the world rather than a true physical and calculable light. Because HDR image environment mapping creates environments based on calculations, adding a bloom effect gives an Iray-rendered scene the illusion of realism.
The effect is only seen on emissive materials.
|
Enable Bloom |
Turns on a bloom filter. |
|
Intensity |
Controls the bloom effect brightness. |
Radius |
Controls the radius of pixels the bloom covers. By increasing the radius, you can make the bloom effect more blurred.
|
|
Threshold |
Controls how much energy hits a specific portion of an object. The lower the number, the brighter the bloom.
|
Follow |
The Follow parameters let you specify a model or another camera for this
camera to Follow and Aim at. |
Render Region |
Lets you render a region within the camera when you do renderings with that camera. Select Enable
Region for the current camera, and crop the Viewport to the region
constraining renderings by doing one of the following:
- Drag the white dots that appear to
set a region for cropped rendering.
- Enter the pixel dimensions in the Palette.
|
Motion Blur |
Motion blur is an artifact of real world cinematography in which the camera's target object moves too quickly for the camera to record accurately and therefore appears blurred. Many 3D software packages simulate motion blur as a rendering effect to increase the realism of 3D images or animation. Motion blur is available only for raytracing (either realtime or offline) in Accurate mode. In addition, motion blur requires an animation that defines the motion.
|
Enable Motion Blur |
Activates motion blur for the camera. The
motion blur is the sum of motion from an animated camera and geometry. |
Shutter Time (ms) |
Sets the quantity of motion blur. |